Post-match archive // server telemetry
Match Intelligence
Search completed matches across both servers, compare combat performance, and reconstruct where every fight happened.
Archive results
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Post-match report
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1v1 detected // head-to-head
Duel breakdown
Direct comparison of the two players: frag momentum, resource control, and weapon preferences.
Team contribution
Each player's share of their team's frags.
Pickup control
Who owned the map's resources — every contested item, side by side.
Weapon head-to-head
Kills per damage type for each side.
Momentum
Final standings
Scoreboard
Reported score is shown when the match log contains it; otherwise combat totals are derived from kill events.
| Player | Team | Score | Kills | Deaths | K/D | Eff. | Headshots | Suicides | Distance |
|---|
Marksmanship
Accuracy by weapon
Hits landed per shots fired for every player, straight from UTComp weapon telemetry.
| Player | Weapon | Hits / Fired | Accuracy | Damage |
|---|
Spatial reconstruction
Level telemetry map
The arena shape is reconstructed from occupied space. Combine overlays, isolate a floor, inspect danger zones and item spawns — or hit Replay to watch player ghosts re-run the match.
Lethality profile
Weapon breakdown
Resource control
Top pickups
Engagement flow
Kill timeline
Advanced indicators
Combat analysis
Data coverage
Telemetry status
Event record
Kill feed
Chronological server-authoritative combat events.